I’ve set out on a journey to play every PS Studios game.

When talking about games I love, I often come back to the fact that I think Playstation might be the best publisher for my taste. Both history-wise, and their current games, basically hit all the right places for me.

When the PlayStation 5 was set to launch in November, I decided to get every exclusive on launch and ended up not only playing them – but getting the platinum in every single one. This hasn’t ended, this year so far I’ve already gotten the platinum in Destruction All-Stars, Returnal, & Ratchet & Clank: Rift Apart.

So I thought? Why stop there. Why not play (almost) all PS Studios games with the intent of getting the platinum & DLC trophies for them. This is me, and my dumb journey of playing all games ranging from the higher peaks of Uncharted to the lower dips of Knack. Wish me luck!


Rules

If you know me, you know I love to have a set of artificial rules. Who cares about these except for me? Most likely no one, but I think any challenge needs a set amount of rules to make it fair and fun for everyone involved.

  • I will only play games with achievable platinum trophies
    • If the game has online trophies, but the servers are closed, I won’t play it. (Sorry Driveclub)
  • If a game has a 10/10 difficulty, or a 100+ length, I will of course still play it. (Congratulations GT Sport & Bound, sorry my mental health)
  • I won’t play any sports game like MLB. I just can’t be bothered to play 30+ hours of something I absolutely don’t give a shit about. Sorry Sony San Diego and MLB fans!
  • I will only write about and review a game when I have achieved the Platinum trophies + DLC trophies, which means games I have finished, but not achieved all trophies, won’t be counted for this challenge yet.

Hopefully, I’ll be able to finish a few games each month, it all depends on if new games release, and if I’m in the mood to play something else. (When writing this text I’m currently going through Final Fantasy VIII for example, and Hades PS5 release is looming over me)

Wish me and my sanity luck.


2021

Ghost of Tsushima: Legends – Developer: Sucker Punch – Released: 03/09-21

*CURRENTLY GETTING THE LEGENDS TROPHIES. REVIEW COMING SOON* (this is counted as a separate game from Director’s Cut because of it having a standalone release on September 3).

Ghost of Tsushima: Director’s Cut – Developer: Sucker Punch – Released: 20/08-21

*CURRENTLY GETTING THE IKISHIMA + NEW GAME+ TROPHIES. REVIEW COMING SOON*

Ratchet & Clank: Rift Apart – Developer: Insomniac Games – Released: 11/06-21

Wow… What a game. As a massive Ratchet & Clank fan, Insomniac Games did everything right. It paid off the hundreds of hours I’ve spent with the duo in previous entries, giving a satisfying story with perfect, refined, & fast gameplay.

While satisfying me as a long-time fan, I also loved the inclusion of Rivet & Kit, two characters I’ve grown to love immensely.

Getting the platinum trophy in the game was nothing short of pure fun from moment one to the final trophy pop. My biggest complaint is actually that the list doesn’t require you to find all Gold Bolts, LORBS, or max-level weapons – something I did anyway because I loved the game immensely. My platinum time was 14 hours for Rift Apart. However, I ended up continuing to play the game anyway.

For someone that’s a fan of crossovers, and that has been rooting for a sequel to PlayStation All-Stars Battle Royale for years… This game literally made me cry with some easter eggs. Pro tip: Get all the LORBS, get some Gold Bolts, and max-level the RYNO for some amazing treats.

In the end; This game is nothing short of spectacular, and I can’t believe how it paid off 10+ R&C games, while simultaneously paying respect to over 25 years of PlayStation history. Please play this game.

Returnal – Developer: Housemarque – Released: 30/04-21

Housemarque is one of my favorite developers on the planet, even though I say that I have found myself forgetting about them… They’re essentially one of the most underrated studios on the planet, that finally got the spotlight they deserved, with the release of Returnal, and later on the acquisition by Sony.

Returnal is an amazing game in every sense of the word. While I expected this game to be great, I didn’t expect it to be my frontrunner of GOTY of 2021. It’s actually very similar to my experiences with the PS4 launch & Resogun, which ended up being not only my 2013 GOTY but one of my favorite games of the entire PS4 generation.

Returnal mixes Housemarque’s excellent arcade skills, with fast-paced, bullet-hell action. While simultaneously giving you a great rogue-lite experience, in the AAA space. All of this is bundled with a mystical, and frankly, the great story makes for a great package.

As someone entering this year basically going in with the expectation of Ratchet & Clank: Rift Apart being my GOTY, ended up being shocked that Returnal stole that place under Ratchet‘s feet.

The trophy list might seem impossible at first glance, but I think the biggest hurdle is finishing the story. As soon as you do that, I think the game becomes a lot easier. When I learned to understand the mechanics of the game in full, and had a full leveled Hollowseeker, I had fun just blowing through enemies & hunting for collectibles. I ended up clocking 41 Hours for the platinum trophy,

I cannot state the following enough: Play this game. It’s SO good. IMO, the $70 price tag might be the best deal of all exclusives available as of now (Except for Astro’s Playroom *wink*)

Also a side note: I think you could really get into this if you’re a fan of Souls games. It’s a lot more fast-paced, but somehow very similar in feeling. It might be Returnal that finally got me to understand why Souls games click so much for fans of that series.

Destruction All-Stars – Developer: Lucid Games – Released: 02/02-21

I have never felt this split about a game. On one hand, DAS has some of my favorite gameplay moments on the PS5, on the other hand, getting the platinum for this game brought forward some major problems.

Lucid Games is a fairly new studio, IIRC this is only their second game released, and what they released with Destruction All-Stars is a great package, with a lot of flaws.

The easiest way to explain it, have you heard of Easy Allies quote “Swimming in Sevens”, essentially a game being a 7/10 in every sense of the word… This game is it for me. I can compare it to my love for titles like Remember Me & The Order 1886… Essentially, I love them, but also recognize that the games have so many flaws.

Admittedly, the game has fixed a lot of problems. Just this week, Ghost Hits, Slam timers, Crystal charge time, and other big bugs/problems are fixed. Solo queues with a party & more skins are added. All of these were popular demands.

I will say, the aesthetics, music, characters, colors – all great, even top tier in my opinion. Lucid really hit it home with the characters, with a great representation of everything from gender, body types, to ethnicities.

The gameplay is also very fun, albeit a little repetitive after 35 hours of gameplay, the time it took me to achieve the platinum. The trophy list is pretty easy overall, but some character-related trophies are a grind, to say the least. It took me quite some time to get Boxtop & Ratu’s trophies for getting kills with their hero abilities.

I think, and hope, that Lucid and Sony is able to turn around the game to a healthy fanbase. In my opinion: Start with making the game F2P, with a bigger focus on the seasons, with more skins. Make more maps that look different; Make a grass/jungle stage, make an Ice/snow stage, bend the rules and just have fun! Because what the game already has is solid, but the potential is more than that.

In the end, I recommend you to try this one out with friends, as I had a great time playing this together with friends at launch. Also: My Lupita can whoop your ass every day of the week, I’m lowkey amazing with her, lol.


2020

Astro’s Playroom – Developer: Team Asobi – Released: 12/11-21

Excuse my language, but WHAT THE FUCK?! I cannot believe how good this game actually is… Like no joke, Astro’s Playroom is SO GOOD.

I don’t think I’ve had such a big smile on my face for multiple hours straight in a long, long, long time. The game is a package filled with absolute, pure, joy.

The game on its own is great. Astro is filled with charm, and the gameplay is solid as hell. It has lots of fun mechanics, and offers a really solid platformer, with charming opponents, & great stages.

It also might be my favorite game ever made in terms of paying respects to the PlayStation legacy. Both in terms of hardware, and in terms of software. The game straight up had me crying at parts. Seeing characters like Spyro, Kratos, Spider-Man, & Cloud’s buster sword made me so, so, so happy.

The joy of playing through this love letter cannot be explained. I really love everything that Team Asobi set out to do, and accomplished, with this game. And now that they’re officially a studio on their own, that is quickly expanding, and just launched their own website – I cannot wait to see what their future holds. Whatever it is, I’m there supporting them as one of their biggest fans.

The platinum trophy is extremely easy, it took me around 4 hours, but at the same time, that’s perfectly fine for this game. It’s one of the most enjoyable platinum trophies I’ve ever gotten.

Oh, and did I mention it’s free? PLAY THIS. That’s an order!!!

Demon’s Souls – Developer: Bluepoint Games – Released: 12/11-21

First time playing this From Software classic, and my second Souls game ever played (The first one being Bloodborne). While I haven’t played the original, what the wizards over at Bluepoint achieved with this remake is nothing short of astounding.

I remember people being skeptical of someone else handling a FromSoftware game, especially after QLOC’s blunder with the Dark Souls remaster… But as soon as I heard that my friends over at Bluepoint were making this game, I knew we’d be looking at a top-tier remake of a top-tier game.

And that’s exactly what this is: An amazing game and an amazing remake from what I can tell.
While Bloodborne really didn’t make me fall in love with the Souls games, Demon’s Souls did that to the extent that I’m considering replaying Bloodborne and finally going through the Old Hunters expansion.

The world of Boletaria, the enemies & bosses, the combat, & the atmosphere. Wow. I can’t explain how much I love this game. And aside from maybe Ratchet & Clank Rift Apart, I think this game easily is the best looking game on the platform – and maybe on next-gen entirely. It looks AMAZING.

My only complaint is that some bosses frankly aren’t that good. The Dragon God while aesthetically being wicked, is a bad boss fight. The Maneaters while fun – has shit camera angles, that makes the boss harder than it has any right to be (Because they really aren’t that hard, especially not after obtaining Firestorm)

My class of choice was Royalty (I know, I know… Noob pick), and I loved slaying enemies with magic which is so massively overpowered it’s crazy. As soon as I got Firestorm I obliterated everything, and I loved it. After having gotten my ass kicked by everything, it felt so good and rewarding to straight up one shot certain bosses.

The trophy list took me exactly 50 hours to complete. I think the list is a fairly standard Souls list. And pretty easy, to be honest. It’s easier than Returnal, & a lot easier than Bloodborne in my eyes. (Fuck you Chalice Dungeons)

Again; This game is one of the games I’d say is the most worth its $70 price point, and I totally recommend everyone to play it. Even non-Souls fans, as I really fell in love with the genre because of this game, and is excited to play more because of it.

Marvel’s Spider-Man: Miles Morales – Developer: Insomniac Games – Released 12/11-21

Insomniac, which honestly should be considered as one of the best developers in the entire industry at this point, absolutely nails this game to the surprise of no one.

After having launched 2 games on the PS5 already (Miles & Ratchet), I’m astonished at the level of quality they have on both of them. I think SM:MM is the perfect sequel to its 2018 predecessor, while also being a perfect bridge to what is inevitably coming when Spider-Men launches.

A great story, that frankly sets itself apart from both the movie Spider-Man Into the Spiderverse, as well as the original comics of Miles. I think what they do with characters like Rio Morales, Aaron Davis, & Ganke, is great. I was especially impressed with Aaron Davis’s storyline, and can’t wait to see more from him in the future.
Phin is also a great addition to the cast, and without spoiling anything, I loved her inclusion in the story and how they spun her story from the comics.

All-in-all, it’s a great origin story for Miles, and I cannot wait to see the future of this IP as it currently might be one of my favorite products from modern Sony. Just fun as hell, a great, heartwarming game.

The platinum took me around 18 hours to achieve, and I really enjoyed every single second of it. I’m planning to replay the PS4 version and getting the platinum again, because of my love for the game.

If you haven’t already played it, I think you should totally play this one as it’s a great package, and one of the cheaper games on PS5. Although, there’s a good chance that you already have played this since it’s already sold 6.5 million copies.

Marvel’s Spider-Man Remastered – Developer: Insomniac Games – Released: 12/11-21

Back in 2018, I played Spider-Man at launch, and I found one of my all-time favorite games. I think it was that game that also cemented Insomniac Games as one of my favorite developers of all time, between having created Spyro the Dragon, Ratchet & Clank, and one of the best superhero stories & games ever – they just don’t seem to miss.

What is there to say about the game that hasn’t already been said. It masterfully shows a refreshing take on Parker, while also introducing us to the lovingly Miles Morales. The game sets up some really awesome plotlines and has a Sinister Six plotline that I adore.

Between introducing a lot of audiences to Mister Negative, also gives us my – maybe – favorite take on Doctor Octopus of all time. ALL-TIME.

As a massive Marvel fan, and a massive Insomniac fan, I still cannot believe this game exists and is as well as it is. And the DLC’s are great as well, and I loved seeing Black Cat, Hammerhead, and some expanded stories for the main cast.

If I’d have to put out a score on this game, it’s a 10/10 through and through. It’s fun as hell, the story is emotional, fun, and gripping, the score is amazing, the DLC’s rule, and the goddamn webswinging…

Remaster wise I think the game is pretty fine, there are upgrades, and the game feels smoother and better looking, but after having played the sequel, Spider-Man Miles Morales, it’s pretty clear that the game isn’t *as* well looking (While still looking amazing)

Trophy wise it’s actually pretty easy, and extremely fun. I’ve gotten the platinum + all DLC trophies in both the PS4 and PS5 version, and have played through the story a total of 5 times I believe – which is extremely rare for me.

For real – THANK YOU Insomniac Games, Sony, and Marvel for this game.

Sackboy: A Big Adventure – Developer: Sumo Digital – Released: 12/11-21

As a big fan of the LittleBigPlanet games, I was stoked to see the return of Sackboy in a new game. And honestly? It did everything right.

After Dreams launched in 2020, I felt like LittleBigPlanet‘s time might be over, as the creative-focused IP didn’t have as big of a place in Sony’s lineup. But Sackboy: A Big Adventure proved that he could stick around in an entirely different way.

With a focus on better gameplay, in a 3D environment, I think Sumo Digital delivers a brilliant game filled with charm. It’s easily comparable to Mario 3D World, and not in a “bad knockoff” way.

I absolutely loved my time with the game, and while it’s fairly easy, it does provide some bonus things that are very hard (Like the Knitted Knight Trials, which can be extremely hard to achieve the gold times on)

The game is basically the only PS Studios experience to offer co-op, and I played through the entire game solo, as well as almost the entire game in a 2-4 player co-op. It’s great, and honestly, I recommend families, and even friends and partners, to get this game. I think it shines the most when you play multiple people, even though it’s also great on its own.

The game has also, similarly to Ratchet & Clank: Rift Apart, and Astro’s Playroom, provided a lot of love for PlayStation. With skins from Ratchet & Clank, Returnal, Destruction All-Stars, Death Stranding, Ghost of Tsushima, Detroit Become Human, & Days Gone – it celebrates PlayStation on a smaller scale and I absolutely love it.

And the biggest + for the game? The music is SO GOOD. Like frankly; It might be the best-crafted music I’ve played in a platforming game. And to go along with that, I love how the entire world feels handcrafter, similarly to how everything in Tearaway is made out of paper, I love how Sackboy: A Big Adventure delivers a lovingly handcrafted world.

The platinum took me 35 hours to get, and it’s surprisingly hard with the Knitted Knight time trials. Also had to grind some to get all the costume pieces. But overall, a fun list, that is doable for pretty much everyone.

Please support this game, and please make a sequel to Sony & Sumo Digital. I’m worried about the potential of a sequel after Tencent recently acquired Sumo Group.


2014

Dead Nation: Apocalypse Edition – Developer: Housemarque – Released: 04/03-14

I played Dead Nation a whole lot together with my older brother after the PSN hack during the PS3 days. We loved the game and were stoked to see it come to the PlayStation 4 in 2014. I got it from PS+, and played through it, and left it at that.

Well, because of Returnal dropping and blowing my fucking mind, I decided to go back and download Dead Nation again. And let me tell you, I had a blast (mostly)

The game is extremely well made, between the solid story mode that I played through a total of 5 times, I found a lot of various strategies. The various enemies and their patterns were extremely fun to learn, and I loved upgrading the weapons.

My biggest compliment to the game is how it utilizes its environments for difficult reasons. Being in a big city during a zombie apocalypse should be hard, or even impossible. And the game really nails that feeling, the feeling of adrenaline, the rush of being hunted by massive hordes of zombies.

I do have some complaints, however… The game gets weirdly repetitive after a while. Getting the platinum turned into a real slogfest. I also find that one of the core aspects of the game, namely the scoring system, is something I didn’t care about. Leaderboards are cool, and I understand Housemarque’s passion for the arcade feeling, but I just didn’t get the feeling of wanting to push my score higher or felt like that affected the way I played the game at all. In fact; I don’t see why I’d be encouraged to go for a score multiplier, instead of money for gear.

My final point is that the game is pretty mindless, it’s fun to just survive and shoot zombies – especially in co-op, this sadly made me not pay any attention to the story. Even having played through the story 5+ times, I can barely tell you anything about the plot of the game, except for the pretty cool ending.

All in all, I really recommend you to get this game. It has the Housemarque, and Arcade DNA – all over it. It’s extremely fun, and if you and your friends are looking for a solid Playstation co-op exclusive, you got it right here.

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